I finished playing Deus Ex: Human Revolution recently. A lot of reviewers were saying it was one of the best games of the year and equal to or better than the original. While it is certainly a worthy game and an excellent successor I think the fact that it was getting ratings of 9/10 or above are an indication of just how low the bar has fallen for PC games.
One of the more annoying things I noticed was the long loading times on PC. So many games got past this issue years ago; I find it hard to understand why every game has not gotten past it. I thought the transition from talking to a character to a semi-cinematic was fairly seamless and nicely done. Having only 20 saves seemed an unnecessary limit, especially for a game where your actions can have different consequences later on.
When compared to the original I found there was less of an RPG element and far less weapons available. There seemed to be no equivalent to a baton for example and while you could creep up on people and do some flash martial arts to subdue them, it just wasn’t the same…nor was it that stealthy. I also missed the ability to sneak up on people and pickpocket, something entirely lacking from the game. I also didn’t like that you are forced to kill the bosses, which somewhat negates having the differently styles of play available. Although I found the boss fights easy and the Russian girl boss got stuck running in water and I killed the last boss while he was hopping over the wall in about 2 seconds.
Adam Jenson’s character also didn’t seem to interesting to me, although I don’t know why. I feel like he was designed well but never really fleshed out. Ex cop blamed for tragedy now doing private security working with his ex….aaaaand what? Apart from a poor attempt at Christian Bale’s Batman voice there wasn’t much else too him. Although he does like to wear sunglasses at night.
As for gameplay I found it getting repetitive. Sneak past a room full of guards or kill everyone then speak or obtain something, then repeat. Later on when I got enough energy and cloak augmentations I would just run past all the guards who would know I was there, but couldn’t see me to shoot. I would normally make it to the elevator just as they saw me at which point I would disappear to wherever I had to go. It may seem like defeating the purpose of the game, but at the same time it is surely more practical than going desk by desk hoping not to be seen at all. Before if I got seen I pretty much ended up killing everybody because it too far too long for them to go back to not being alarmed. Which, after killing everybody I could then walk around freely anyway. Speaking of which, it was far too easy to kill all the police. I didn’t even have to hide the bodies really. I felt like the Police should have been more challenging and if fired upon relentlessly hunted you down like the UN staff in the original game.
I would have liked a random mugging attempt or something to show how dangerous the city was and just how some people feel about people with augmentations, which would have added more character than simply hearing a woman’s scream being repeated every 10 seconds. There was also an annoying bug, when exiting out of the search screen your input would be processed twice causing the escape menu to come up or a weapon to fire, which could be frustrating depending on circumstances. I also didn’t like the en which seemed to close to a zombie game….and how did Zhao explode from…information? I don’t understand why there are open endings if only one is canon in future DLCs or sequels. I did however like some of the references…Eliza for an AI, room 802.11 for a wireless broadcast station. It was also kind of cool to be in Montreal and see future Montreal in the game. Ultimately it was a fun game that brought back fond memories, but was lacking in the RPG aspect and too repetitive to truly be great. I’d think it would be a 7/10 at the most.